Tuesday, November 29, 2011

kinect 2

According to a report from Eurogamer, future Xbox consoles may come bundled with the powerful Kinect 2. The Kinect 2 is rumored to offer improved motion sensing, voice recognition, and be powerful enough to read gamers' lips.

It's also said the Kinect 2 will somehow be able to detect when players are angry by tracking the pitch and volume of their voices and their facial characteristics. Could this mean my Kinect 2 will now notice when I'm getting pissed off that my stupid panda from Kinectimals Now With Bears isn't reacting to me when I try to get it to climb trees?

The new and improved Kinect 2 will be able to do all of these funs things by dropping its current USB controller interface restrictions and increasing the bandwith between the Xbox and the motion sensor.

"When Kinect launched in November 2010 the depth sensor was set at a 30 frames per second limit and a 320x240 resolution limit. The issue relates to the USB controller interface, which is capable of around 35MB/s, but it only uses around 15/16MB/s," said Eurogamer. "This artificial limit is in place because multiple USB devices can be used at once on an Xbox 360. Kinect 2, however, can feed the next Xbox more information, and thus a higher resolution CCD [charge-coupled device]."

I think the Kinect 2 sounds like it will allow for a larger variety in motion sensing games, but I'm still not really on board with the technology. Maybe I'm old fashioned, but I honestly still like sitting and playing games with a normal controller. We'll have to wait and see the Kinect 2 in action, hopefully during CES 2012 this year.
Are you excited for the Kinect 2 based on what you've read about the device so far?

Sonic Generations walkthrought

As you might spot while bouncing high from the first Springs, the path splits immediately just over the first rise. To continue along the “regular” route, simply continue forward. You’ll have to platform up a series of stone ledges to another Spring, run down the hill and launch from a ramp, and go through a stone Loop into the first side-view area.
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The first Red Star Ring in this stage hovers above the top Loop of the double Loop near the beginning. To reach it, you must take an alternate route from the start. Bouncing from the first Spring, guide Sonic to the left and Boost through the Rainbow Ring on that side. Guide Sonic onto the grassy column nearby as other columns rise from the sea. Jump to the next column
before it rises too high to reach, then jump across the others and volley from the ramp at the end. Sonic lands on a small green ledge. Jump onto the highest ledge at the back. The camera angles to the right, revealing an Egg Pawn and the Red Star Ring atop the top Loop. Target and hit the enemy with a Homing Attack, then gently guide Sonic onto the top Loop to collect the item. There’s a rail here that he can use to take a fun alternate route to the beginning of the first side-view area.
Coming out of the first Loop, Sonic follows the curve to the left, runs up an earthen ramp and stops at a stone block. Do not proceed to the left across the bottom path. Instead, turn back to the right and drop off the ramp to find that columns have risen from beneath the water to form stone stairs, and enemies have settled above. Jump back to the top column, then turn left and Homing Attack the two Spinners and the Egg Pawn on the upper ledge in rapid succession.
Pass through the Star Post, jump up a level to collect more Rings, and then Boost from this platform all the way to the left. This effectively shoots Sonic past a series of trap columns that descend to crush him as he passes through. On the other side, Omochao explains how Sonic can use Wall Jump Panels to leap back and forth quickly from wall to wall, making his way to the top. Jump back and forth until Sonic leaps over the Wall Jump Panel to the right.
Homing Attack the two Spinners in this area to prevent future disasters. Jump up the moving platforms to the left. Stop on a long platform full of Rings above a row of Spikes. You must jump over the Spikes and land on a small metal crate, so aim carefully. Jump from the crate onto a large temporary platform, then quickly hop onto a moving platform above it. Jump to another temp platform and then onto the ledge above. Jump up and Homing Attack the Egg Pawn on the level above.
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Another Red Star Ring hovers above the roof, in front of a Wall Jump Panel attached to the next building. To reach it, jump to the highest platforms in this area as directed above and Homing Attack the Spinner. Afterward guide Sonic to land on the Wall Jump Panel behind it, collecting the item. With fast enough reflexes you can jump from the top of this vertical to one back to the right, and then jump again onto the rooftop. From there you can jump up through a series of Rainbow Ring to take a shortcut to the Star Post on the level above.
Failing to hit the Rainbow Rings above the rooftop (which is quite hard) you’ll fall to one of the levels below. Enter the building interior, destroy any enemies inside, and find Springs to bounce your way up to the grassy courtyard. Take out the two Egg Pawns and jump onto the ledge with Rings next to the Cannon. Leap into the Cannon and fire Sonic onto the platform above. Hop up to another Cannon and volley the hedgehog up to the high edge. Jump onto the ramp and pass through the Star Post. Flying from the ramp, Sonic leaps onto a large bridge across the water.
While crossing the bridge, jump and Boost to fly through any of the Rainbow Rings hovering over the edge. Perform a Freestyle Trick before landing on the high stone platform above the beach area. Running across the stones, Quick Step left and right as needed to stay on the path. Hit the Dash Panel at the end, bounce from the Spring and Homing Attack the Spinner above. Pass through the Star Post above, Homing Attack another Spina, and grab the Pulley behind it. Move to the edge of the next platform, wait for the Spinner hovering over the drop to lower its shield, and then Homing Attack it. Target and bounce from the Spring behind it to shoot through Rainbow Rings onto a path with Dash Panels. Hold the Boost Button as you shoot into the ramp; this propels Sonic above the line of Springs on the raised panel, to where you can spot a temporary platform and some Springs beyond. Guide Sonic onto the nearest platform, jump before it falls, land on the next, then jump and target the rail in the nearby cave. When Sonic flies to the rail he collects a Red Star Ring. Consequently this rail takes Sonic to the dangerous inland area, where he must Homing Attack enemies along the right hand wall to get through quickly and safely. Bounce from the Springs at the end to reach the “upper” dirt road, as described below.
If you fell from the upper level, then you’ll have to rejoin the lower route according to this description at whatever
point you find yourself. Collect the hordes of Rings on the sandbar and use the Dash Panels to fire Sonic across the water. Hold Boost to continue running across water and directly through a couple of Spinas. Bounce from the Springs to the air above the higher ledge, and Homing Attack a couple of Egg Pawns. Then target and Homing Attack from the Springs, fly over the ledge and hit the Dash Panels to travel at high speed down to the side beach. Take out more Egg Pawns in your way and jump into the Cannon at the back.
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The Cannon fires Sonic through a series of Springs to an aerial position just shy of the final platform. Quickly Homing Attack two Spinners to reach the grassy Dash Panels and ride the center of three rails. Tilt the Walk/Run control right immediately to jump to the next rail over, and collect a 1-Up on your way to another platform. Hitting either Dash Panel on the next platform shoots Sonic onto another rail to the left, carrying him over to a Cannon on a platform.
Any side beach Cannon fires Sonic high above two dirt roads. The preferable road is the upper one, which you can still reach with a quick midair boost in that direction. Each of these roads ends in a trio of tracks that go off to different destinations. The signs above the tracks change to indicate where that track will take Sonic: either to a Cart racetrack or to a tough series of platforms you must navigate at a sea turtle’s pace (hence, the green turtle indicator). The tracks at the end of the lower dirt road give you two chances at the sea turtle platforms and only one chance to hit the Cart race. However, the upper dirt road’s tracks provide two chances at the Cart race! That is why you want to be on the upper road.
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If you hit the turtle platforms, simply make your way across. Homing Attack enemies to get across gaps you couldn’t otherwise. Head through a beach cave, take out the Egg Pawn on the other side, and Boost across the water. Climb over the layered levels and then Boost again across the water to reach the beach below the underwater temple. Boost again to break through the heavy stone doors.
If you attain the Cart race, Sonic boards his vehicle immediately. Steer left and right to collect Rings. Use Dash Panels, Jump Panel and your own Boost to speed to the end. Hold either trigger or lower shoulder button to drift into your turns, making them smoother and easier to control. Avoid Spiked Iron Balls along the track. At the end, Sonic crashes into a barrier and flies over it, finding himself on foot again.
A Red Star Ring lies on the left side of the Cart track. To collect it, don’t go up the last Jump Panel; instead veer to the left without hitting the Spiked Iron Balls and drift left into the curve to scoop it up.
Having finished the race and crashed into the area beyond the barrier, jump up and bounce from the red Springs nearby. Homing Attack an Egg Pawn on the level above to put Sonic back on solid ground. Then hit the Dash Panels and fly onto a rail. After a quick Loop the rail launches Sonic into a horizontal wall run. Quick Step left and right to go up and down the wall, and avoid barriers while collecting Rings. If you make it all the way to the end, steer Sonic toward the Rainbow Rings in the center. These fire him over to the upper entrance of the underwater temple, which is the preferred route for a
number of reasons.
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The route through this temple varies greatly depending on whether you entered via the upper or lower entrances, and whether you can stay on the upper level if you started there. It’s an extremely difficult area to cross, and nine times out of ten you’ll end up in the underwater depths. The key to keeping Sonic alive is to Boost through underwater areas without hitting Spikes, and surfacing as soon as possible. If you can stay on the upper level and exit, then Sonic drops onto a beam leading directly outside; if not, or if you drop from the beam, then you must defeat three Egg Pawns around a Cannon and then fire yourself back to the upper level.
The last Red Star Ring in this stage is located at the very top of the second side-view area. To reach it, you must enter the underwater temple through the upper entrance, via Rainbow Rings at the end of the horizontal wall run. Run up the ramp until Sonic launches onto a Wall Jump Panel. Jump back and forth until Sonic is at the very top on the upper sideways-moving column. Bounce onto a series of moving columns that quickly rearrange themselves to prevent Sonic from jumping right. Ride the platform up, jump off to the left, across two sets of Spikes while columns descend from the ceiling. The two rails lead directly to the Red Star Ring. Jump up to grab it, then drop down a level to exit.
Upon reaching the beam on the upper level, Boost to exit quickly and fly up the ramp. Massive Giant Spheres roll back and forth across the final roadway, hoping to crush Sonic. Maintain boost, pick up Rings along the way to prolong your burn, and zip through the wheels as safely as possible. Quick Step left or right to dodge incoming stones. The most dangerous part is inside a dark tunnel, so hopefully you have some Boost remaining to get through. Score some extra points at the end by hitting the Trick Jump Panels to the left or right and perform a Freestyle Trick before landing. Run up stairs to the Goal Ring to complete your vacation at Seaside Hill!
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Saints row the third review

From firing out of man-cannons to fighting gangs with oversized sex toys, the life of a Saint is far from boring. Since the series first began in 2006, Saints Row has continuously outdone itself with each new entry, crafting gameplay that is just as unbelievable as the characters themselves. The third installment of Saints Row is looking to define “insanity” by showing just how psychotic an open-world game can be.
Saints Row: The Third follows your created character after overcoming the gangs and Ultor Corporation in Stillwater. Having gained superstar status for their actions, the Saints pretty much do what they want when they want, which leads to a bank heist. As you might expect, this robbery doesn’t go as planned and they idolized gang finds themselves behind bars as well as having gained the attention of another large crime organization, The Syndicate. From here, things get out of hand, as they tend to for the purple-wearing gangsters, leaving the group stranded in Steelport where they must rebuild their forces and fight back against their new-found foes.

Gameplay
The main characteristic that has continued to separate Saints Row from being “just another GTA clone” is the core gameplay. While the first game wasn’t too over-the-top, the sequel definitely kicked things up a notch, but still fell flat in certain areas. As they say, “third time’s the charm” and they couldn’t be more right regarding this franchise. Volition has perfected the gameplay formula that compliments the wacky world of Saints Row. The amount of options Saints Row: The Third throws at you is almost overwhelming. Immediately after landing (and I mean that quite literally since you parachute into the city) in Steelport, you’ll quickly amass new gang members, activities, story missions and, overall, just a plethora of events awaiting you on every street corner. Take some time to roam around and you’ll come across some familiar activities, such as Insurance Fraud and Mayhem, as well as new ones, inlcuding Guardian Angel and, a personal favorite, Professor Genki’s Super Ethical Reality Climax. Those last two require some explanation. Guardian Angel has the main character protecting a fellow gang member complete a task, usually with the help of powerful equipment. The first time you partake in this activity you’ll be partially rappelled down the side of the building providing covering fire with the McManus 2015 Sniper Rifle. The second activity mentioned is by far one of the most entertaining additions. Professor Genki’s Super Ethical Reality Climax is a show where the player must dispatch rooms full of oddly dressed opponents, gaining killstreaks, bonuses and other prizes as they progress to the very end. Sure they can be dispatched with guns, but the more satisfying route is through the brand-new melee system. WWE-style maneuvers, genital-related attacks and brutal quick-time events round out the fisticuff abilities.

Let’s talk about that melee system for a second. You have three options, as mentioned above, when it comes to beating down enemies with your bare fists. Sprint at an enemy and press the “fire/attack” button and your character will do a one of many different satisfying actions. You may find the leader of the Saints body surfing his target (a much shorter, more comedic version of what you’ve seen in Prototype) or he/she might hop over the unsuspecting foe from behind only to turn around and slug them in the face. Don’t forget about those testicle-oriented combat options. A click of the right stick turns your fist (and any other weapon for that matter) into a nut-buster. Finally, you have the most in-depth option. QTEs can be activated on individual people, allowing you to experience each pummeling through consecutive button prompts. Also, it’s worth noting that the melee weapons themselves (bat, penetrator, etc.) have all seen improvements in handling, making the act of swinging them violently at random pedestrians even more enjoyable.
If you decide to overlook the side-missions, which you’d be crazy to do, Steelport is teeming with ongoing events that are incorporated into areas more seamlessly than missions and activities. Sometimes you’ll come across an area where you can start a survival-type mission against waves of gang members, which results in the extermination of that gang operation. Other times you’ll notice a car outline highlighted on your mini-map, informing you that it is a car you can steal for a reward. These missions come to you via SaintsBook, the small social network that shows you what to steal and who to kill. I believe you’ll find this much more fun than our current social networks.

Cash and Respect are nothing new to Saints Row, and while they are both gained in the same manor as before, the way they are used in The Third is different. Respect levels up your character and opens up new abilities in the “Upgrades” menu. After selecting “Upgrades” from your phone, you can purchase various enhancements to further customize your virtual persona. Want to dual-wield pistols? Go for it. Need better protection from explosives? A no-ragdoll perk awaits your purchase. Literally every aspect of the game can be changed through these upgrades, which, in turn, alters how you play the game. Cash can be spent elsewhere, however. Businesses can be purchased for greater territory control and hourly income gain, cars can be customized from the inside out and guns can be upgraded several times to maximize the firepower at your disposal. All of this stems from the two enhanced components, Respect and Cash.

Whored Mode
This mode is so awesome it deserves its own section. You can forfeit the campaign all together and go straight to the balls-to-the-wall Whored Mode, which is a wacky wave-based game mode. As the waves progress, so does the unbelievable nature of your opposition. One wave had my pre-selected character firing at mini Saints Flow (the in-game energy drink) cans that were wielding weapons. The following onslaught involved taking an oversized sword to angelic women. The final one I’ll mention is the abundance of animal-costumed fiends that fell victim to my unbeatable tank. Whored Mode must be experienced as words alone cannot do it justice.

Story
Let’s not forget about that story though. Saints Row: The Third has a story fit for a lunatic, with each mission managing to increase the level of bizarre behavior from the last. Unlike GTA, tedious and repetitive missions are nowhere to be found. Actually, each new mission will increase player excitement and amusement. Whether you’re driving around town with a tiger in the car or running stark naked through a labyrinth, “WTF?!” and “OMG SO AWESOME” are bound to be stated countless times before the credits roll. Just when you think things can’t get any weirder, The Third will consistently show you that the craziest moments are yet to come.

Cooperative Play
Saints Row: The Third has given up on competitive multiplayer in order to focus solely on cooperative play. This was the right choice. Saints Row 2′s competitive mode was half-baked. Removing the feature in favor of fully fleshed out co-op integration. All of the aforementioned craziness can be experienced with a friend online. If you think running around town wreaking all of this delicious havoc alone is fun, just wait till a second Saint drops in two double up on the damage.

Visuals
Compared to other recent releases, Saints Row: The Third doesn’t impress much in the visual department. But when placed side-by-side with its previous entries, The Third manages to greatly improve upon the characters, environments and overall style of Saints Row. Gangs each have their own distinct look (from the blue-colored Tron-esque members to the dark and drab goth gang) while the environments are sporting much more vibrant colors, making Steelport a welcome looking playground for destruction.

Glitches
As with all open-world games, The Third features a few noticeable glitches here and there. There will be moments where AI doesn’t act as suspected. These select few will go off and do their own thing, sometimes ending up facing a wall. Other times body parts will stretch through solid objects, leaving a distorted (and usually dead) person laying in the environment. Besides that, slow-loading textures and pop-in are common occurrences while exploring Steelport.

Saints Row: The Third is the definitive open-world experience, especially for those looking for something that walks so far on the wild side it should be admitted into an institution. This game represents ultimate freedom, allowing you to dress up as a hero, doling out unrelenting justice, or just blow everything up in a gorilla suit. Besides a few unimpressive textures and occasional glitches, there isn’t much bringing Saints Row: The Third down. Every aspect of the game has been given a boost over its predecessor and it is noticeable. I must applaud you, Volition. This is the sandbox title us gamers have been waiting for to satisfy our most unusual desires.

call or duty creator take on his own creation


Dusty Welch is the founder of U4iA, a Seattle-based studio focusing on creating the next big thing for the “connected generation;” web-based, free-to-play and hardcore. He also happens to have worked at Activision for well over a decade and he even had a hand in developing Call of Duty — as in creating and launching it — and helping it stand as the top-selling franchise in entertainment. In fact, this guy even managed to make Guitar Hero popular all over world and convinced people they needed lots and lots of plastic instruments in their living rooms. Then again, that’s probably what a senior vice president and head of publishing at Activision had to do at the time.
So, when his overconfidence in U4iA’s upcoming project is called into question, let’s not forget he’s got a track record to prove he can potentially do whatever he sets his mind to, which in this case is to “dethrone” his own creation, namely Call of Duty.
“I created Call Of Duty to dethrone the established leaders back in the early 2000s, and you bet my goal at U4iA is to repeat that success again,” said Welch during an interview. ”Providing a AAA, first person shooter experience in a browser is really what the end game is for us. And I think that’s going to help lead the new dynamic and a transition of gamers into the social.”
And he doesn’t stop there. Not only has he set his cross-hair between the eyes of the untouchable, but he even expects to get a user base larger than the one Riot Games has for League of Legends, which just hit 30 million registered users.
“I think that yeah, U4iA can match or exceed the user base that Riot is experiencing today,” said Welch. ”Much bigger genre, sticky proposition, e-sport competitive first person shooters are the hallmark of why so many gamers are playing on Xboxes and PlayStation 3s today, and we’re going to provide a whole unique way to experience that in a AAA free-to-play package.”
He adds, “I think you look at my track record of knocking off the established players and you can imagine that my goal for U4iA is to once again dethrone the established players, across the spectrum, across the space and allow gamers to again unite and experience the best consumer proposition that’s available, and usher in a new genre experience. That’s what U4iA is going to provide.”